my ultra-fave psp game: god of war
Sunday August 03rd 2008, 11:01 am
Filed under:
Games

Action adventure games of the quality of God of War don’t come around
often. God of War takes a tale of vengeance, set against the backdrop
of ancient Greek mythology, and turns it into an epic adventure filled
to the brim with bloody, stylish, over-the-top combat, challenging
puzzles, and highly impressive production values. So many games within
the action adventure genre tend to limit their focus so heavily to
either the combat or puzzle-solving side, while leaving the opposing
side as little more than an afterthought, but God of War does nothing
of the sort. Instead, it blends these two equally important parts
extremely well. To put it in no uncertain terms, this is one of the
best action adventure games on the PlayStation 2, and it should not be
missed.
God of War revolves itself around the trials and tribulations of
Kratos, a muscular, pale-skinned, heavily tattooed Spartan warrior who,
at the outset of the game, is on the verge of suicide. Citing that the
gods of Olympus have abandoned him, Kratos throws himself off the
tallest mountain in Greece, plummeting to his seemingly desired doom.
As he falls, the voice of an elderly narrator cuts off Kratos’ death
before final impact and tells us of how things had not always been so
dire for our hero. Flashback to three weeks prior–to the beginning of
Kratos’ adventure–where we find him on a wrecked ship in the middle of
the Aegean Sea, fighting his way through scads of undead warriors and a
rather large, multiheaded hydra. Though the story begins here, you
won’t learn much about Kratos until quite a bit later in the game. The
initial impression you get from his adventures is that he is, for lack
of a better term, a mean-spirited, unlikable son of a bitch who would
sooner slaughter his own mother than let anyone get in his way. While
some lingering aspects of this perception will last throughout the
game, you’ll come to learn over time that Kratos is a deeply tortured
soul who wants nothing more than to wash away the sins of his past.
The main plot of the game revolves around Kratos carrying out a
mission from the gods of Olympus to stop the renegade god Ares
(incidentally, the titular "god of war") from destroying the city of
Athens. The only way a mortal like Kratos can kill a god is to acquire
the mythical Pandora’s box, a weapon so powerful that even the gods
themselves tremble before its power. As you follow Kratos’ journey to
find Pandora’s box, you learn more and more about his troubled past,
how he was once a conqueror of fearsome reputation, and how he was
eventually led astray by Ares. These bits of story are told through
stylishly directed flashbacks that appear at specific intervals. The
game’s whole method of storytelling takes sort of a slow-burn approach,
giving you almost nothing to work with and no understanding of Kratos
at the beginning. By the time the game is over, however, you’ll know
nearly all there is to know about Kratos, and you should find yourself
sympathetic to this flawed but repentant warrior. Even though the story
is, in itself, a fairly basic tale of revenge, it isn’t any less
impactful because of this when you reach the final confrontation.
A big part of what makes Kratos so endearing, despite his cruel and
unforgiving demeanor, is how much of a total badass he is. In combat,
Kratos is a thoroughly capable warrior, thanks in part to his default
weaponry: a pair of axelike blades called the "blades of chaos." These
blades are actually seared into Kratos’ flesh via a pair of chains that
are wrapped around each arm. The basic attacks with the blades of chaos
let you pull off a lot of nifty, whiplike maneuvers. Over time, you’ll
earn new combos as you collect and spend red orbs, which are
plentifully available throughout all the worlds. All the combos–even
the most powerful of them–are rarely difficult to pull off. Though one
could try to criticize the combo system for being a little too
forgiving and because it almost plays itself a little bit, it’s really
a moot point, because the attacks are just so much fun and so
satisfying to pull off. Even if you are only alternating between the
two attack buttons seemingly at random, each and every hit feels great
and looks awesome.
The blades of chaos aren’t the only weapons at your disposal,
either. As you progress, you’ll occasionally encounter one of the many
gods of Olympus, who are only too happy to aid you in your quest to
slay Ares. Each god will provide for you a new weapon when you
encounter him or her. For instance, Zeus gives you the power to toss
bolts of electricity; Hades lets you unleash the souls of the
underworld; and Artemis actually provides you with a huge sword to use
as an alternative to the blades of chaos. Along with the blades of
chaos, all these weapons and magic types can be upgraded via the red
orbs you collect, providing you with greater attack range and more
power each time. Each of the different types of magic is useful in its
own right, and none feels superfluous at all. Quite the opposite is
true, actually. The combination of different magics, along with the
weapon combat, creates an excellent variety of attacks that turn Kratos
into a serious force to be reckoned with.
And he’ll need to be, too, as God of War is not light on challenge.
Make no mistake, if you’re expecting some kind of excruciating level of
difficulty, you won’t find it…at least not on the default level. The
hard mode, which is immediately available, will definitely provide you
with a stiffer challenge. Still, even with that said, the game is no
pushover on the normal difficulty level, thanks largely to the wide
variety of tough and creatively designed enemies. Each of the game’s
baddies is based on a creature from Greek mythology. You’ll find
cyclopes, gorgons, minotaurs, undead warriors, and winged harpies,
among others, on offer. Though some of these enemies amount to mere
grunts that can be cut through reasonably quickly, the game tends to
throw lots of them at you, meaning you’ll need to be quick with your
attacks and well versed at using the block mechanic.
Some larger enemies, while fully beatable via normal combos, are more
easily bested by engaging in one of God of War’s many context-sensitive
attacks. When an enemy that can be killed by one of these attacks
appears–once you’ve worn it down, that is–a button icon will appear
above its head. Hit the button and you’ll find yourself engaged in
something of a rhythm-based minigame. Each time a new button icon (or
in some cases, an icon dictating a specific rotation of the left analog
stick) appears, pressing it quickly will cause Kratos to pull off a new
maneuver. Others still simply require button mashing to simulate a
struggle between Kratos and an enemy. There are loads of these
different contextual actions in the game, and they’re all fantastic.
They truly do a wonderful job of making you feel like you’re right in
the thick of the action, rather than just having you sit through a
cutscene of your character doing something cool.
The boss fights are where the game really shines, however. Though there
are really only a scant few major boss fights, each boss is unique in
its own way, and each requires quite a lot of quick attacking and
footwork to beat. From the multiheaded hydra that guards the end of the
first stage, to the god of war himself, you’ll never fail to feel
challenged and shouldn’t be bored with any of the game’s boss fights.
The final confrontation, in particular, is immensely satisfying and
well done. We obviously won’t give away what happens, but let’s just
say it does the age-old concept of the "multitiered" final boss battle
extremely proud.
When you’re not slicing up zombie warriors and cyclopes, you’ll
likely be involved in solving one of the game’s numerous puzzles. As
this is a game set in ancient Greek times, the puzzles are modeled
after some of the types of ancient traps, pitfalls, and mazes that were
legendary in Greek mythology. Mechanically, a lot of the puzzles
involve turning cranks, pulling levers, repositioning statues and
blocks onto big, stone switches, and what have you. However, what
really makes the puzzles in God of War impressive is the scope of each
one. For instance, when you first arrive inside the massive Pandora’s
temple on your search for the box, you’ll find yourself in this large,
circular room. You’ll find a switch that actually rotates the room and
brings up new doorways that were previously hidden. As you progress,
you’ll open up more doorways, find yourself rotating the rooms around
and around, and eventually solve about a billion small puzzles to
finally solve the big one that gets you out of the big, ringed room.
This will likely take you at least a couple of hours, but what a
feeling of accomplishment you’ll have by the end of it. And that right
there is what makes the puzzles in God of War so good. By the end of
each one, you truly feel like you’ve accomplished something
significant.
One of the major pitfalls of single-player action adventure
games is that once you’re done, there’s never really much incentive to
go back to them. Maybe there’s an unlockable extra here and there, but
usually it’s 10 hours, and you’re done. This is not so much the case
with God of War. On the normal difficulty level, it will probably take
you a good 15 hours or so to work your way through the whole game, but
once you do, you unlock a bevy of extra material, including a number of
behind-the-scenes videos (the "deleted levels" one, where the game’s
director, David Jaffe, shows you some of the levels that didn’t make it
into the final game, is especially cool), a challenging minigame, and a
new difficulty level, titled "god mode." God mode is precisely the kind
of hard that masochistically hardcore players will eat up, and it’s
precisely the kind of hard that will lead to an average player tying a
controller around his or her neck just before leaping out of a window.
However, if you beat the game on god mode (as unlikely as that may be),
you get even more bonus materials. Considering the game is so much fun
to play on the average difficulty, it’s not hard to imagine people
braving the god mode to get a second play-through out of it. All told,
God of War amounts to a pretty great value, even if you’re too
frightened to brave the god mode.
What God of War does best of all is create a fun yet dark atmosphere.
The game seems to be heavily inspired by a mixture of traditional Greek
mythology with some modern horror and a little bit of adventure-metal
thrown in for good measure. All the various creatures you encounter are
the kind of grotesque monsters you’d expect, but they aren’t just
generic-looking cyclopes or minotaurs either. Each has its own distinct
style that adds some originality to the mix. There are also so many
little artistic touches strewn about that help the vibe of the game
immensely. When you encounter a particularly brutal trap or pitfall,
you don’t just see the trap, but you also see piles of bodies tossed
about, seemingly there to warn you of the peril that lies ahead. Even
the puzzles get in on this sort of morbid tone, as is the case with one
puzzle where you must carry a caged solider up a hill to a sacrificial
altar to open a door. All the while, he’s kicking and screaming and
begging for mercy. But, hey, you’ve got to get somewhere, dammit. If
you find this sort of thing unpleasant, then you probably will be put
off by God of War’s overall tone. If you can find the dark humor in
something like this, however, then you’ll absolutely love this game’s
atmosphere.
With that said, this is also a deservedly M-rated game. Blood is the
name of the game in God of War, and from cutscenes to in-game action,
you’ll spill a whole lot of it as you go. For some, it might be a
little bit much, but if you enjoy some good gore, God of War absolutely
does not disappoint. The one area where the game does feel a little off
in terms of its sense of "maturity" is with the sort of random
flirtations with sexuality that appear from time to time. Mostly, it’s
just a few benign scenes of bare-breasted women that are hardly worth
noting, but there is one sequence where you can actually engage in one
of the contextual minigames to have sex with a pair of women. You don’t
see any of it on camera, and it’s actually done in sort of a comical
fashion, with just a framed shot of a jar on a table continually
bumping around until it finally falls off the table and breaks at the
end. Most people probably won’t be offended by this at all–it’s just
kind of a goofy aside to the otherwise dark tone of the game–but it
does seem a little out of place.
Greece, as shown through the eyes of the game, is a pretty fantastic
place. Even the most mundane aspects of the city of Athens seem
impressive in scope, and when you get to levels like the huge,
sandstorm-filled desert and the massive Pandora’s temple (which happens
to be chained to the back of a humongous titan), it’s pretty hard to
not be floored by how cool it all looks. Though the levels are fairly
linearly designed, there are plenty of opportunities for exploration,
so you’ll find all sorts of little hidden health bonuses and tunnels if
you just take the time to look. Even without the exploratory elements,
the levels just look so impressive, thanks mostly to the way the game’s
fixed cinematic camera moves. As cinematic cameras go, this is really
one of the best ones ever designed, as it almost never, ever trips you
up at all, and it always seems to frame the most impressive shot
available. Occasionally it would be nice to be able to move the camera,
but as it is, the way God of War captures the action with its camera is
quite impressive.
Even from a technical perspective, God of War really carries
its weight, making excellent use of the PS2 hardware’s capabilities.
The best part of the game is the animation, which is practically
seamless, no matter what you do. The developers evidently went out of
their way to make sure every possible scenario was animated in a
realistic fashion. As a result, you won’t find any herky-jerky
movements between getting hit and going into another combo move.
Everything transitions beautifully, and save for a few glitches you
might run into here and there (most of which are minor), this game is
just about as polished up as polished up gets. There are practically no
loading times (save for a few brief ones), so practically every
changeover from level to level is totally seamless. The only real
technical issues you might run into involve the frame rate, which has
an occasional tendency to hitch up during some very specific scenarios.
Generally, the game can handle a lot of enemies onscreen at once, but
if you couple a lot of enemies with, say, a water-covered ground
surface, then things get a smidge choppy; but even when this does
happen, it’s never much of a problem, and it’s really just a minor
blemish on an otherwise excellent-looking game.
The audio may, in fact, be God of War’s greatest achievement, both
technically and stylistically. The orchestral score is simply one of
the best ever put onto a console game, mixing energetic, epic
music–the likes of which compares to any top-grade Hollywood
production–with low-key, ethereal tones that set the mood for the
quieter moments of the game wonderfully. All the music is placed so
well within the context of the game that you’ll never see a moment
where something doesn’t fit. It’s just phenomenal stuff. The voice
acting is almost as good, too. Kratos is voiced to near perfection,
providing the kind of gruff, guttural delivery that such a hardened
warrior would demand. Even the side characters pull off their
characters wonderfully. However, the narrator is perhaps the best of
all. The story is told by an elderly village oracle, and her tone is so
perfect for the role that you’re instantly sucked in the moment she
begins to speak. Even the sound effects really couldn’t conceivably be
better. Every sword slash, every splash of blood, and every roar of a
monster feels just as it should. To sum it all up, you just couldn’t
ask for a better audio experience from this game.
When all is said and done, God of War is simply a high-class
production in every single facet of its package. From the finely
balanced gameplay, to the magnificent presentation, to the great roster
of unlockable extras, you can’t help but be impressed by what this game
has to offer. It’s simply a marvelously executed experience that’s fun
from beginning to end, and anyone with a taste for mature content and
the action adventure genre would be foolish to pass it up.
tin aquino, miss lb 2006 is a fuckin’ prostitute
Wednesday September 26th 2007, 1:06 pm
Filed under:
notes
just the other day, a known enemy of mine messaged me over here @ friendster and told me to learn how to bow down. bitch, bow down to who? TO YOU? even if you consider yourself a queen, i wont fuckin bow down to you. you’re not GOD. you just won a title.. a title that wasn’t even supposed to be yours.. a title that was just a big, horrendous mistake (as the organizers themselves told me). what’s funny is, you are already dethroned.. dethroned by a friend of mine. so stop telling me to do things coz my ears will NEVER listen to you.. what i know is, if i did things your way, then EVERYTHING will be a failure.. that thing you’re proud about is probably the best achievement you will ever get your entire life, very evident naman sa friendster account mo eh. you’re a loser, you’re a goddamn dirtpoor.
so, kristeen aquino, i will never, ever stoop down to your level. you’re the one who should learn your lessons, bitch.. i know how tricky word wars work. pinagmamalaki mo na miss lb ka last year? wala ka namang manners.. you’re not even pretty! mukha kang bakla! those who know you told me you’re just insecure, ayaw mong matalbugan.. girl, if you don’t want to feel degraded day by day everytime you see hotter girls, try suicide! coz there will always be girls who are better, prettier, sexier, richer, kind-hearted and sophisticated than you.. fact is, you’re on my d-list so what does that make you?
eto pa ha, mga singitera.. pakisali sa away ng may away - your mom’s a fuckin’ maleducated whore and so are your sisters and you. you’re saying i’m the one who started this commotion but then you told your low class mom and sisters about it, so here they are judging me like they’re beautiful and perfect. my god! for your information, your mom (a known eskandalosa) - she looks like our labandera. your sisters? uh, nevermind, i can’t even imagine the ugliest words to describe them.. oh, i remember.. they’re the girls who got babies out of wedlock. haha.
you know, POVERTY is not a sin.. poverty with manners like yours is! tahimik akong tao, but then you pushed me. kala mo hindi kita papatulan? lots of people are gonna read this and eventually know all about you.. miss lb 2006? an ill-mannered warfreak pintaserang sumbungera who doesn’t know how to defend herself.. go ahead, suot ka na ulit sa palda ng nanay mong palengkera. good riddance.
p.s. wrong move, tin.. FYI, curseblogging is one of the things i love, but rarely do. and when i write, the subject is bound to be destroyed. such a wrong move talaga.. and oh, this isn’t over. want my respect? you should DIE FIRST
lots of love, anne